Brawl - Diddy Kong - Action - 0x12a
Entry Script
- BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- EnableInterruptGroup(CliffCatch)
- CallEveryFrame { thread_id: 9, script: 0x1b5a0 }
Exit Script